Κονσόλα Nintendo NES (EUR-PAL)
Πλαινή όψη με έξοδο Video και ένα κανάλι Audio
Αριστερά :NES Super Mario 3
Δεξια :SNES Super Mario World
Σύγκριση SNES με NES
(σαφώς μεγάλη διαφορά σε μέγεθος)
Chip & Dale
Super Mario 3 Screenshot
(Hitachi HD Projector)
Following a series of arcade game successes in the early 1980s, Nintendo made plans to produce a cartridge-based console. Masayuki Uemura designed the system, which was released in Japan on July 15, 1983 for ¥14,800 alongside three ports of Nintendo's successful arcade games Donkey Kong, Donkey Kong Jr. and Popeye. The Family Computer (or Famicom) was slow to gather momentum; a bad chip set caused the initial release of the system to crash. Following a product recall and a reissue with a new motherboard, the Famicom’s popularity soared, becoming the best-selling game console in Japan by the end of 1984.
Encouraged by these successes, Nintendo soon turned its attention to the North American market. Nintendo entered into negotiations with Atari to release the Famicom under Atari’s name as the name Nintendo Advanced Video Gaming System; however, this deal eventually fell apart when Atari executives discovered that Nintendo had released a port of Donkey Kong on the ColecoVision, one of Atari's competitors.Subsequent plans to market a Famicom console in North America featuring a keyboard, cassette data recorder, wireless joystick controller and a special BASIC cartridge under the name "Nintendo Advanced Video System" likewise never materialized.
In June 1985, Nintendo unveiled its American version of the Famicom at the Consumer Electronics Show (CES). It rolled out its first systems to limited American markets starting in New York City on October 18, 1985, following up with a full-fledged North American release of the console in February of the following year.Nintendo simultaneously released seventeen launch titles for the New York City test:10-Yard Fight, Baseball, Clu Clu Land, Donkey Kong Jr. Math, Duck Hunt, Excitebike, Golf, Gyromite, Hogan’s Alley, Ice Climber, Kung Fu, Mach Rider, Pinball, Stack-Up, Tennis, Wild Gunman and Wrecking Crew.Some varieties of these launch games contained Famicom chips with an adapter inside the cartridge so they would play on North American consoles.
In Europe and Australia, the system was released to two separate marketing regions. One region consisted of most of mainland Europe (excluding Italy), and distribution there was handled by a number of different companies, with Nintendo responsible for most cartridge releases. Most of this region saw a 1986 release. Mattel handled distribution for the other region, consisting of the United Kingdom, Italy, Australia and New Zealand, starting the following year. Not until the 1990s did Nintendo's newly created European branch direct distribution throughout Europe.Despite the system’s lackluster performance outside of Japan and North America, by 1990 the NES had outsold all previously released consoles worldwide.The Nintendo Entertainment System was not available in the Soviet Union.
As the 1990s dawned, however, renewed competition from technologically superior systems such as the 16-bit Sega Mega Drive/Genesis marked the end of the NES’s dominance. Eclipsed by Nintendo's own Super Nintendo Entertainment System (SNES), the NES’s user base gradually waned. However, even as developers ceased production for the NES, a number of high-profile video game franchises and series that started on the NES were transitioned to newer consoles and remain popular to this day. Nintendo continued to support the system in North America through the first half of the decade, even releasing a new version of the system's console, the NES-101 model (known as the HVC-101 in Japan), to address many of the design flaws in the original console hardware. The last game released in Japan was Takahashi Meijin no Bōken Jima IV (Adventure Island IV), while in North America, Wario's Woods was the last licensed game and Sunday Funday was the last unlicensed game.In the wake of ever decreasing sales and the lack of new software titles, Nintendo of America officially discontinued the NES by 1995.Despite this, Nintendo of Japan kept producing new Nintendo Famicom units until September 2003,and continued to repair Famicom consoles until October 31, 2007, attributing the decision to discontinue support to an increasing shortage of the necessary parts.
Type Video game console
Generation Third generation (8-bit era)
JP July 15, 1983
NA October 18, 1985
EU September 1, 1986a[›]
EU / AUS 1987a[›]
JP September 2003
Media ROM cartridge ("Game Pak")
CPU Ricoh 2A03 8-bit processor (MOS Technology 6502 core)
Controller input 2 controller portsc,1 expansion slot
Super Mario Bros. (pack-in), 40.23 million (as of 1999)
Super Mario Bros. 3, 18 million (as of July 27, 2008)
Super Nintendo Entertainment System